Run on a terminal: glxinfo | grep "version".Let's also figure out our OpenGL version from the terminal however (something a bit more principled).Any Mac within the last decade will support the functions we call (How fast is to be determined!) You should notice OpenGL 3.3 is supported across almost every system since 2007.If that still does not work, then you can just trust the Apple Support link above.If glxinfo is missing, you can install:. The quickest way is to check: Apple Support.The first thing we want to do on our Mac systems, is check which version of OpenGL we have. You may also download XCode from the Appstore.From a terminal run the command: "xcode-select -install".This is Apple's primary environment for creating C++ programs. The first action we want to perform is installing XCode.
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